Post by Jeroen S on Oct 19, 2007 13:30:25 GMT -5
I have a suggestion for a new unit (and possible pre-requisite tech). I would love to make it myself, but with the learning curve included I am tight for time. Maybe this is not the right venue, if so thanks for taking the time reading and please direct me to the right place to open this discussion.
Spysat Operator
Type: Non combat
Domain: Land
Cost: 2500
Movement rate: 1
Required tech: Satellites (or Thermal Imaging (tech described below))
The unit acts as an airplane reconnaisance mission that can be mission fixed to one location. The mission location can be anywhere on the globe and the range should be 3 or 4 squares in all direction (it could be quite extensive, in my opinion, since the costs are high and the real-life advantage of spy satellites is also quite extensive) The strategic uses of these expensive to build eyes-in-the-sky could vary from guarding certain mountainpasses, keeping an eye on fleet activity in a straight, or just getting up-to-date map information on any location. The unit has no defences (and might actually be capturable, and be affected by spy missions) so the builder needs to guard them closely.
The Spysat Op has two missions:
Reposition Satellite – you have a location picker (like the ICBM) which stores the chosen location. At the start of each turn the unit perfoms a recon-like mission on that square losing his movement points. If you leave it like this, the effect should be that a certain part of the globe (9x9/16x16/NxN, whatever balances best) would be visible at all times, as if they are reconned by say a stealth bomber. If thermal imaging as tech is used, it might even see subs.
Global Sweep – the same as above, but the satellite moves its coordinates as many coordinates to the right each turn as its maximum vision range. This way the recon moves around the globe along the x-axis connecting to the results of previous turn. This way you can automate it to 'scout' the map and keep your topographic intel up-to-date, sweeping the globe. If ambitious enough you could even deploy a number of them along the y-axis, automatically updating the global map every so many turns.
Thermal Imaging
Cost: I suppose it should cost the same as satellites or so
Description:
Thermal Imaging is a type of infrared imaging. Since infrared radiation is emitted by all objects based on their temperatures thermography makes it possible to "see" one's environment with or without visible illumination. The amount of radiation emitted by an object increases with temperature, therefore thermography allows one to see variations in temperature. When viewed by thermographic camera, warm objects stand out well against cooler backgrounds; humans and other warm-blooded animals become easily visible against the environment, day or night. As a result, thermography's extensive use can historically be ascribed to the military and security services. Thermal Imaging can also be used to enhance agricultural planning, with information about the state of crops.
Benefits:
- can create Spysat Operator
- farm +1 food
Spysat Operator
Type: Non combat
Domain: Land
Cost: 2500
Movement rate: 1
Required tech: Satellites (or Thermal Imaging (tech described below))
The unit acts as an airplane reconnaisance mission that can be mission fixed to one location. The mission location can be anywhere on the globe and the range should be 3 or 4 squares in all direction (it could be quite extensive, in my opinion, since the costs are high and the real-life advantage of spy satellites is also quite extensive) The strategic uses of these expensive to build eyes-in-the-sky could vary from guarding certain mountainpasses, keeping an eye on fleet activity in a straight, or just getting up-to-date map information on any location. The unit has no defences (and might actually be capturable, and be affected by spy missions) so the builder needs to guard them closely.
The Spysat Op has two missions:
Reposition Satellite – you have a location picker (like the ICBM) which stores the chosen location. At the start of each turn the unit perfoms a recon-like mission on that square losing his movement points. If you leave it like this, the effect should be that a certain part of the globe (9x9/16x16/NxN, whatever balances best) would be visible at all times, as if they are reconned by say a stealth bomber. If thermal imaging as tech is used, it might even see subs.
Global Sweep – the same as above, but the satellite moves its coordinates as many coordinates to the right each turn as its maximum vision range. This way the recon moves around the globe along the x-axis connecting to the results of previous turn. This way you can automate it to 'scout' the map and keep your topographic intel up-to-date, sweeping the globe. If ambitious enough you could even deploy a number of them along the y-axis, automatically updating the global map every so many turns.
Thermal Imaging
Cost: I suppose it should cost the same as satellites or so
Description:
Thermal Imaging is a type of infrared imaging. Since infrared radiation is emitted by all objects based on their temperatures thermography makes it possible to "see" one's environment with or without visible illumination. The amount of radiation emitted by an object increases with temperature, therefore thermography allows one to see variations in temperature. When viewed by thermographic camera, warm objects stand out well against cooler backgrounds; humans and other warm-blooded animals become easily visible against the environment, day or night. As a result, thermography's extensive use can historically be ascribed to the military and security services. Thermal Imaging can also be used to enhance agricultural planning, with information about the state of crops.
Benefits:
- can create Spysat Operator
- farm +1 food