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Post by Grave on Aug 9, 2007 7:04:49 GMT -5
Oh and while we're here on the air units topic, I'd always wanted to see certain air units able to carry missles. For cripes sake the only nuclear bombs ever deployed was by air, not nuclear sub not icbm, by a bomber and fireaxis goofed but nobody has said a word. Even smaller air to surface missles would be fine. An easy solution to this would be to use my "Atom Bomb Mod". It's a bomber unit that drops an atomic bomb. Complete with mushroom cloud and everything. It's basically a mini-ICMB that is dropped from a plane. I already gave the idea to Impaler, as well as uploading it to the WoC BugFix site. It's really easy to code in the SDK so it should have no problem making it into WoC.
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Post by shiggs713 on Aug 9, 2007 13:02:55 GMT -5
Cool, sounds good We could use it as a template to work from, if adding new missiles and such don't you think? Like what was said before, nuclear, biological ect. Just change the art and a few values to make them appropriately different. EDIT: Actually I been reading Kael's guide to BtS modding, and there it states that you can actually change unit's model with a promotion, and take it away after it has been used, the example he used was that of a bomber with a bomb strapped to it. So that would work perfectly with what dompredroii said. I haven't seen your Atom Bomb Mod, Grave, but either way sounds good.
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Post by Grave on Aug 11, 2007 7:54:01 GMT -5
Yeah, the Atom Bomb mod basically creates a whole new unit and unitclass for the nuclear bomber.
The bomber has two missions: the regular Civ4 bombing mission and the nuclear option. So the nuclear bomber can be a dual role conventional/nuclear bomber.
However, I like the idea of a promotion allowing an aircraft to carry nuclear weapons. All the promotion would need to do is give access to the nuclear option like the Atom Bomb mod provides.
That way, you don't have to build seperate units, just promote a portion of your bomber fleet to a nuclear fleet... and they'll still retain their conventional bombing capabilities.
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Post by dompedroii on Aug 13, 2007 23:50:38 GMT -5
The other problem with the atomic bomb is that if the Bomber is shot down, some place between the enemy target and the city it took off from should go BOOM!
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Post by Grave on Aug 16, 2007 12:35:08 GMT -5
The other problem with the atomic bomb is that if the Bomber is shot down, some place between the enemy target and the city it took off from should go BOOM! Yeah, but in real life, that would never happen. If an aircraft carrying nuclear weapons crashed/got shot down, the bomb would neve detonate. There are too many fail/safe mechanisims attached to the bombs to prevent accidental detonation. Even in the earliest models. Trust me, I know.
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Post by dompedroii on Aug 20, 2007 13:04:38 GMT -5
Yeah, but in real life, that would never happen. If an aircraft carrying nuclear weapons crashed/got shot down, the bomb would neve detonate. There are too many fail/safe mechanisims attached to the bombs to prevent accidental detonation. Even in the earliest models. Trust me, I know. Well, that's a relief... In that case, forget it... however, getting shot down MIGHT allow for a tech leak to the enemy.
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Post by wgw on Aug 21, 2007 6:19:40 GMT -5
If shot down why not give a 60% posebilety that the enemy gets the nuclear weapon. it wont detonate but will be lying there. so if the enemy could find the site were it crashed it could get the bomb. so thats why 60% becaus they dont always find it
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Post by dompedroii on Aug 22, 2007 9:28:01 GMT -5
If shot down why not give a 60% posebilety that the enemy gets the nuclear weapon. it wont detonate but will be lying there. so if the enemy could find the site were it crashed it could get the bomb. so thats why 60% becaus they dont always find it I personally would rather have the bomb create a breakthrough in the enemy's technology... IF they have the prereqs to that tech. I'd also like to see similar situations when the enemy kills your other units... like if you blow up an enemy tank and you lack the tech for tanks, you'd have a chance to get that tech. Of course, this means you'd probably want to create more techs to specifically unlock a particular unit. I mean, figuring out how to make a Tank doesn't mean you've mastered the much much larger concept of Industrialism. But capturing enemy rifles would certainly be enough to reward you with Rifling.
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Post by Gmatt on Aug 22, 2007 18:56:22 GMT -5
Definitely. It would be interesting to see it unlock that unit. It might work like this.
Rifling "Unlocks" Riflemen Defeating a Rifle unit that is not in a city or was defending as stack (It can attack you though) gives a great chance of "Unlocking" Riflemen also. It would be the same with any other unit that requires Rifling, aka Infantry, it would unlock Rifling, though I doubt you would beat to many infantry with pre-rifling units, but that would give all the more incentive to try to beat them.
It might be better to explain with tanks as you did.
Defeating a tank with the same perquisites gives a chance at combustion, or if you have that already, "Unlocks" tanks, not industrialism.
This may be what you are saying but I am trying to clear it up in my head..
I like this idea!
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Post by Guest on Sept 2, 2007 13:54:53 GMT -5
I think most civics shouldn't let you bomb improvements that directly benefit a civilization in a war such as factories, walls, power plants, etc. Other civics might let you bomb libraries and temples, but foreigners without these civics would view you negatively if you do.
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Post by Grave on Sept 11, 2007 16:49:49 GMT -5
Has anybody played the Road to War scenario yet? If you have, you'll have noticed that bombing missions are broken down into "civilian" targets and "industrial" targets, where by you can take out a factory for example if you do an "industrial" bombing mission. Unfortunately, the RTW team hasn't released the source code for it.
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Post by wgw on Sept 15, 2007 5:11:35 GMT -5
perhaps if we ask very nice they will do it
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