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Post by Grave on Aug 16, 2007 12:38:55 GMT -5
What kind of new missions can we think up? I got one... assassinations. Perhaps a spy can go into a foreign Civ's city, and if the city has a super-specialist attached to it, the Spy can "assassinate" him, removing the super-specialist from the city. I think that could be fun.
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Post by toft on Aug 16, 2007 16:28:54 GMT -5
First of all make some sort of a quest log that keeps score of how many of x you have out of the required x (ex. 7 of 11 stables required) And maybe whenever you can create UU's, then get a 100% chance quest to build some of them and gain a GG or 6 or more UU's.. or whatever. Just to boost that particular civ further when getting UU's. A quest to hunt down a privateer would be cool too A quest to annihilate an infidel civ, and get +4 among fellow believers and -2 among the rest. When having more than 10 nukes in peacetime, then maybe a quest where you could choose to destroy/disband your entire stock of nukes for +rep among other leaders, or half your stock for a lesser increase in rep among other leaders. A quest to establish a trade route to another city, giving a boost in population. The Black Death. Choose between: Decrease in health and population - basicly letting people die. Decrease in money and population - setting up camps for the ill.
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Post by toft on Aug 17, 2007 5:47:27 GMT -5
Doh! Initially I thought about quests... not spy missions, sorry
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Post by shiggs713 on Aug 17, 2007 12:04:58 GMT -5
One of the quest from normal BtS is bugged that I would like to see fixed.
Once I got a quest to capture my state religions holy city (Christianity). I was playing an earth game, as France. Spain was holding the holy city, and it was their only city, and I was already at war with them when the quest popped up. It tells me that I must capture the holy city, before anyone else does (obviously), and also that I cannot make peace with the civ holding it, until I capture it or else the quest fails. So I take Madrid, and next turn.... Quest failed. It does the check on what civs are dead previous to the check on quest accomplished, so if the said civ only has 1 city, the mission is impossible. Kinda lame, actually it pissed me off so bad, I quit playing civ for like 3 days.
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Post by Grave on Aug 19, 2007 8:29:21 GMT -5
Hehe... guys, I'm not talking about the new "Events" that happen in game like earthquakes, ect. I'm talking about new Missions that units can perform.
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