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Traits
Jul 29, 2007 13:07:51 GMT -5
Post by Grave on Jul 29, 2007 13:07:51 GMT -5
Impaler came up with a bunch of great ideas for new traits, as well as tweaking existing traits. This thread will be specifically for discussing changes/additions to the Trait system.
I'll go first....
For the Diplomatic Trait, I'd like to see some kind of Relations bonus when talking with other Civilizations, maybe instead of the "Statue of Zeus" War Weariness bonus.
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Traits
Jul 31, 2007 11:41:29 GMT -5
Post by dompedroii on Jul 31, 2007 11:41:29 GMT -5
The problem with improving AI relations is that this would be useless on multiplayer.
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Traits
Jul 31, 2007 20:12:29 GMT -5
Post by Grave on Jul 31, 2007 20:12:29 GMT -5
d**n, this is true. But it would be good for single player.
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Traits
Jul 31, 2007 20:24:50 GMT -5
Post by dompedroii on Jul 31, 2007 20:24:50 GMT -5
Well, and some multiplayer games have filler AI civs, but it still seems like Diplomatic will become the trait to avoid in MP. Personally though, I think the relations boost is exactly what the trait should do from a realism standpoint... that and reduce the standing requirements to make certain trade deals (or at certain prices). So, if Shaka was going to charge somebody else 500 gold for that tech, he'll only charge you 350... or something along those lines.
What would be interesting is if there were certain traits that might be affected by whether or not you're in multiplayer... so Diplomatic in single player would give the aforementioned advantages, while in MP, it might give the war weariness penalty to the enemy instead.
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Traits
Aug 1, 2007 22:17:23 GMT -5
Post by Grave on Aug 1, 2007 22:17:23 GMT -5
I've been playing around with the Scientific trait... and as it is right now, I feel it's too powerful in my games I've tested it in.
How about this (just throwing it out there):
How about an "Academic" trait? Instead of a flat Science boost... this trait could give a nice science boost to Libraries, Universities and Laboratories?
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Traits
Aug 2, 2007 7:31:19 GMT -5
Post by shiggs713 on Aug 2, 2007 7:31:19 GMT -5
Either academic or scientific, one or the other would be nice. Personally scientific sounds better, but it may be easier to balance out an academic trait. One thing though, don't other traits give bonuses building libraries/universities/laboratories? Would you change these? Also, would you give Academic/Scientific a bonus when building libraries/universities/laboratories? These things could get ironed out fairly easily with some testing I guess.
A couple traits I have always wanted to see. This isn't completely thought out, just some ideas.
Agricultural -- +1 food on any tile already producing (3 or 4) food. +1 food in city base. Double production of granary, plus other food buildings? Maybe more
Seafaring -- +1 movement for all naval units, double production of harbor and lighthouse. Maybe give all the civs that have leaders that have this trait some type of UU similar to the Carrack. That is if we're going to have multiple UU's.
Militaristic -- +10% bonus building military units. Double production of barracks.
Maybe more or less for each of these depending on testing and balance.
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Traits
Aug 2, 2007 8:35:58 GMT -5
Post by dompedroii on Aug 2, 2007 8:35:58 GMT -5
I've been playing around with the Scientific trait... and as it is right now, I feel it's too powerful in my games I've tested it in. How about this (just throwing it out there): How about an "Academic" trait? Instead of a flat Science boost... this trait could give a nice science boost to Libraries, Universities and Laboratories? I have to say that I agree with this assessment and I like the remedy too... or at least reducing the flat increase to no more than 10%.
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